The Nightwatch
Anointed: Serum
Lantern routes. Serum reclaims an enemy unit to your side.
In the field
Serum. Cannot attack. Spend Energy beside an enemy to reclaim them at one Health for your side. Risk is standing next to them. Payoff is a whole body back on your board.
Anointed stats - Serum
Ability: Convert an adjacent enemy to your team at 1 HP, or convert an adjacent living tree into a 1 HP vision ring.
| Unit | Cost | HP | Move | Attack / Damage | Range | Vision |
|---|---|---|---|---|---|---|
| Serum | 7 | 1 | 3 | none | Ability 1 | 3 |
Special powers
- Serum cannot attack or damage bases.
- Spend 1 Energy to convert an adjacent enemy. Ownership transfers to you and the target drops to 1 HP. Conversion spends the action; unused movement may still be used afterward.
- Serum may also convert an adjacent living tree. The tree keeps its terrain type, has 1 HP, reveals its tile and the surrounding one-tile ring to your team, and cannot be damaged by allies. Enemies destroy it with normal tree rules; at 0 HP it becomes a stump.
Field company. Scout, Soldier, Heavy, Archer, and Monk share the same rules across every Order. See the field roster.