Carthusians

Anointed: Warden

Timber roads. Warden plants trees, clears trees, rarely explains which.

In the field

Warden. Can eat a nearby tree to restore Health (leaves a stump), or plant a Carthusian tree on empty ground. Two planted trees alive per side. The forest is the toolkit.

Anointed stats - Warden

Ability: Consume an adjacent tree to restore 1 HP (tree becomes a stump), or plant a destructible 1-HP tree. Each use spends Energy and an action.

UnitCostHPMoveAttack / DamageRangeVision
Warden7422Ability 13

Special powers

  • Spend 1 Energy and one action to consume an adjacent normal or Carthusian tree. Restore 1 Health up to maximum. The tree becomes a walkable stump even if Warden was already full.
  • Warden cannot attack trees; an adjacent living tree is handled by Consume or Cancel.
  • Spend 1 Energy and one action to plant a tree on an adjacent empty passable tile. Each team may have at most two living planted Carthusian trees.
  • Planted trees have 1 Health, block movement and vision like normal trees, and may be attacked by either team. Destroyed planted trees become stumps and do not award unit-defeat Energy.

Field company. Scout, Soldier, Heavy, Archer, and Monk share the same rules across every Order. See the field roster.