Energy
Each turn you get Energy to move, fight, heal, and recruit. Spend it carefully. There is never enough for everything you want.
Crucible Wars is an async tactics game for phones. You and a rival share a board, spend Energy, and try to bring the other base down before yours falls.
Each turn you get Energy to move, fight, heal, and recruit. Spend it carefully. There is never enough for everything you want.
The match ends when one base falls. Capture ground, open a path, and put pressure where it hurts.
Play on your schedule. Take a turn, put the phone down, come back when you are ready.
After the War of Closed Roads, the seven Orders refused a single crown. They contend for stewardship instead. Each brings one Anointed into the field.

Anointed: Queen Bee
She barely fights. She just keeps making more things that do. Quietly, efficiently, and somehow always one Drone more than you budgeted for.

Anointed: Spike
Never throws a punch. Just swaps into the middle of your formation and lets the landing do the talking.

Anointed: Puffer
Nobody dares ask where the bombs come from, but Puffer does seem to have a knack for blowing things up from afar.

Anointed: Chomp
Big, patient, and oddly polite about who gets the shield. Eat a bush, cover a friend — same afternoon's work.

Anointed: Serum
Can't hurt a fly. Can, however, turn your best unit into theirs and walk away looking helpful.

Anointed: Warden
Plants trees, eats trees, rarely explains which is which until you walk into one.

Anointed: Hammer
Opens paths with a hammer. Sometimes the path is a person. Sometimes the person was a wall.
Matches fit between errands. Art stays readable. Tone stays friendly for kids and adults. No gore, no demonic spectacle.
We will not fake a store badge. When a build is ready for public hands, the link lands on this page. Until then, write us at [email protected].