Units / Monk

Monk

Cost
3
HP
1
Max HP
2
Move
3
Attack
0
Range
1
Vision
2
Special
  • Heal. At the start of your turn, each wounded ally adjacent to a Monk regains 1 Health, capped at current maximum. Extra Monks do not heal the same ally again that turn. A manual heal spends 1 Energy plus the Monk’s action and movement, restores 1 Health to an adjacent ally, or if that ally is already at full Health adds 1 current and maximum Health instead. Scout, Soldier, Monk, and Archer may receive that maximum-Health boost once; Heavy may receive it twice, but never twice on the same turn. Shields are not Health; Monks cannot heal or regenerate them.